![]() That was the year Deer Hunter, a budget oddity built in three hectic months by a tiny team at Sunstorm Interactive, bounded straight to the top of the US charts. The Bambi jokes and the barracking began back in 1998. ![]() ![]() Today I want to talk of hunting simulations, a genus of games that's been mauled, mocked, and lately, studiously ignored by British game critics. Today I want to tell you about my penchant for a pariah genre. Throw a couple of logs onto the fire, pour yourself a glass of something warming, and come sit down here next to me. The following is a piece I penned a few years back for PC Gamer UK on the history and appeal of gaming's least fashionable genre. Autumn wouldn't be autumn in the Stone household without a spot of digital deer slaying.
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